![risk pc game conquest in the new world risk pc game conquest in the new world](http://www.searchamateur.com/pictures/world-wars-large-map.jpg)
The 100-player cap introduces a bit of balance, but it still means the most successful companies, the ones that are big, active and have more players at a higher level, get more opportunities to command wars, and thus get even more powerful. It's not just down to the number of members a company has. The companies that contribute the most are more likely to be picked, allowing the larger ones to snowball. Once enough influence has been gained in a territory to declare war, the vanguard-the company leading the war-is picked by lottery, but not everyone is equal. The way in which wars work also makes me a bit concerned about the future of New World's PvP. So far, I've had to rely on watching streamers duke it out, which might be worse than not getting to experience the fights at all. You can be on time and be selected and still get screwed over, since companies can boot people from the war even once it's started. That's simply not possible for most people, and certainly not preferable when there's still a chance they won't be able to participate even if they get there before the bell rings. If your war is during peak hours, you might have to start queuing hours before just to make sure you get in on time. So far, I've had to rely on watching streamers duke it out, which might be worse than not getting to experience the fights at all.įor those playing on one of the busy launch servers, there's another problem: queues. It's a sensible solution to the problem of absent combatants, but it's harder to swallow when you've signed up for four wars and are still waiting to get into your first. You can see if you've been selected, but everyone who hasn't ends up in the back-up pile so that they can be brought in if someone doesn't turn up. If I knew there was no chance of me getting to participate, I could live with that, but instead New World keeps you hoping until the last moment. And even those within the company could miss out, since they can contain up to 100 players. Only 50 people can participate on each side, but I've yet to see a war that hasn't attracted hundreds of players, most of whom won't get to see the war for even a second. But this also leads to a lot of people missing out. If you're fighting to protect your territory, the last thing you want is a bunch of randos who might not even be in your company. It makes sense, giving them ownership over their personal conflicts. See, it's up to the companies involved in the war to create their teams.
![risk pc game conquest in the new world risk pc game conquest in the new world](https://cf.geekdo-images.com/i8ryx8pqPonNNUXyRWjQaw__opengraph/img/E1VnvX_M0NbMljPYKzj7yRtOoYg=/fit-in/1200x630/filters:strip_icc()/pic265703.jpg)
![risk pc game conquest in the new world risk pc game conquest in the new world](https://i.ebayimg.com/images/g/1Q4AAOSwl2ddx48J/s-l640.jpg)
It turned out that the war had actually occurred as planned, it only took 15 minutes, and I wasn't invited to play. The war was meant to have started 15 minutes prior. I'd been waiting all day, too scared to log out and potentially get trapped in a queue, and when I was halfway through another quest to cull the wolf population, I realised that things were running late. Instead, these are scheduled battles that give everyone time to prepare and make sure they're in-game when they begin. Conveniently, wars don't start immediately.